Summoned Skull
DARK 6

Summoned Skull

  • Archetype:
  • Archfiend

  • ATK:
  • 2500

  • DEF:
  • 1200

  • View:
  • 10146




A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 57

Summoned Skull — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57.9 · Deck: 56.7 · Meta: provisional
  • Primary role: Material body / Normal

Why it scores here

Summoned Skull has no effect text, so it converts into nothing beyond its body: a Level 6 DARK Fiend with 2500 ATK. Its score comes from being a clean, cheap Level 6 Fiend that fits Fiendsmith, Primite and Archfiend lines (material_utility, deckbuilding_efficiency), not from its ATK, which earns no points on its own. Its 400-deck presence and top-partner co-occurrence confirm that it is a practical, widely accessible body, but per guardrail 3 that frequency does not raise the score. With no combo evidence and no interaction, the card stays in the mid-50s.

Axis scores

Axis Score Evidence
Accessibility 40 Normal monster with no searcher; reachable only by draw or a Normal Summon, and its 400-deck presence shows it is a consistently available staple (inferred from deck evidence, observed).
Combo & Conversion 35 Vanilla body that turns one card into one 2500-ATK monster with no extra board; no combo examples supplied (inferred from text; no combo evidence).
Resource Economy 35 No card advantage, no recursion and no refuel; it is a one-for-one body (inferred from text).
Effect & Interaction 0 No effect, so no negation, removal or hand-trap reach (verified from card text).
Material Utility 60 Clean Level 6 DARK Fiend that fits Fiendsmith and Primite Level/attribute needs and stays usable when blanked; no as_material combo stats were supplied (inferred from text and deck archetypes, observed partner pairing).
Resilience & Flexibility 60 Cannot be negated because it has no effect, which is a real advantage, but it is removed by any non-effect or effect-based removal and has no redundancy (inferred from text).
Deck-Building Efficiency 80 Single Normal monster with no garnet or lock; 1.19 average copies per deck keeps slot cost low and it is easy to splash (observed from copies_per_deck).

Calculation

Weight profile: Primary role Material body / Normal; no secondary role blended. Intrinsic ≈ 57.9, Deck ≈ 56.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 6 DARK Fiend body that fits many Fiend-based lines
  • No garnet, no lock and almost no slot cost; a single copy is typical
  • Immune to effect negation because it has no effect
  • Broad archetype portability (52 distinct archetypes in the deck sample)

Weaknesses

  • No effect, so no card advantage, interaction or searchability
  • 2500 ATK earns no points by itself; body value only
  • Removed by any card that targets monsters on the field
  • Replaceable by many other Level 6 bodies

Counters / choke points

  • Monster removal or destruction effects
  • Any card that punishes a board of plain monsters

Best use

Level 6 DARK Fiend material / beater body. Decks: Fiendsmith, Primite, Red-Eyes, Archfiend, Sky Striker. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6, DARK, Fiend, Normal Monster, 2500 ATK, no effect text (card text); Appears in 400 of 400 sampled decks; 1.19 average copies per deck (decks_evidence)
  • Observed: Primary archetype spread: Primite 15.8%, Fiendsmith 15% and 4.8%, Red-Eyes 11.8%, Archfiend 6.8% (decks_evidence); Top partners co-occur in 56–74% of decks (decks_evidence)
  • Inferred: Material body role follows from being a vanilla Level 6 Fiend with no combo evidence to contradict it; Accessibility is high because it is a non-searchable staple drawn into hands in the sampled decks
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top