DARK
6Summoned Skull
Archetype:
Archfiend
ATK:
2500
DEF:
1200
View:
10146
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)
Summoned Skull — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57.9 · Deck: 56.7 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Summoned Skull has no effect text, so it converts into nothing beyond its body: a Level 6 DARK Fiend with 2500 ATK. Its score comes from being a clean, cheap Level 6 Fiend that fits Fiendsmith, Primite and Archfiend lines (material_utility, deckbuilding_efficiency), not from its ATK, which earns no points on its own. Its 400-deck presence and top-partner co-occurrence confirm that it is a practical, widely accessible body, but per guardrail 3 that frequency does not raise the score. With no combo evidence and no interaction, the card stays in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Normal monster with no searcher; reachable only by draw or a Normal Summon, and its 400-deck presence shows it is a consistently available staple (inferred from deck evidence, observed). |
| Combo & Conversion | 35 | Vanilla body that turns one card into one 2500-ATK monster with no extra board; no combo examples supplied (inferred from text; no combo evidence). |
| Resource Economy | 35 | No card advantage, no recursion and no refuel; it is a one-for-one body (inferred from text). |
| Effect & Interaction | 0 | No effect, so no negation, removal or hand-trap reach (verified from card text). |
| Material Utility | 60 | Clean Level 6 DARK Fiend that fits Fiendsmith and Primite Level/attribute needs and stays usable when blanked; no as_material combo stats were supplied (inferred from text and deck archetypes, observed partner pairing). |
| Resilience & Flexibility | 60 | Cannot be negated because it has no effect, which is a real advantage, but it is removed by any non-effect or effect-based removal and has no redundancy (inferred from text). |
| Deck-Building Efficiency | 80 | Single Normal monster with no garnet or lock; 1.19 average copies per deck keeps slot cost low and it is easy to splash (observed from copies_per_deck). |
Calculation
Weight profile: Primary role Material body / Normal; no secondary role blended. Intrinsic ≈ 57.9, Deck ≈ 56.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 6 DARK Fiend body that fits many Fiend-based lines
- No garnet, no lock and almost no slot cost; a single copy is typical
- Immune to effect negation because it has no effect
- Broad archetype portability (52 distinct archetypes in the deck sample)
Weaknesses
- No effect, so no card advantage, interaction or searchability
- 2500 ATK earns no points by itself; body value only
- Removed by any card that targets monsters on the field
- Replaceable by many other Level 6 bodies
Counters / choke points
- Monster removal or destruction effects
- Any card that punishes a board of plain monsters
Best use
Level 6 DARK Fiend material / beater body. Decks: Fiendsmith, Primite, Red-Eyes, Archfiend, Sky Striker. Suggested copies: 1.
Evidence & gaps
- Verified: Level 6, DARK, Fiend, Normal Monster, 2500 ATK, no effect text (card text); Appears in 400 of 400 sampled decks; 1.19 average copies per deck (decks_evidence)
- Observed: Primary archetype spread: Primite 15.8%, Fiendsmith 15% and 4.8%, Red-Eyes 11.8%, Archfiend 6.8% (decks_evidence); Top partners co-occur in 56–74% of decks (decks_evidence)
- Inferred: Material body role follows from being a vanilla Level 6 Fiend with no combo evidence to contradict it; Accessibility is high because it is a non-searchable staple drawn into hands in the sampled decks
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






